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| LEADER |
00793cam a2200241 7i4500 |
| 001 |
0000012170 |
| 005 |
20151104090000.0 |
| 005 |
##20151104113200.0 |
| 003 |
##MY-KlINT |
| 020 |
# |
# |
|a 9781422146576
|
| 039 |
# |
9 |
|y 201511041132
|z VLOAD
|
| 090 |
0 |
0 |
|a 303.4833
|b REE
|
| 100 |
1 |
# |
|a Reeves, Byron,
|d 1949-
|
| 245 |
1 |
0 |
|a Total engagement :
|b using games and virtual worlds to change the way people work and businesses compete /
|c Byron Reeves and J. Leighton Read..
|
| 260 |
# |
# |
|a Boston, Mass:
|b Harvard Business Press,
|c 2009.
|
| 300 |
# |
# |
|a x, 274 p;
|c 25cm.
|
| 650 |
# |
0 |
|a Play
|
| 650 |
# |
0 |
|a Work environment
|
| 650 |
# |
0 |
|a Teams in the workplace
|
| 650 |
# |
0 |
|a Group games
|
| 650 |
# |
0 |
|a Group relations training
|
| 700 |
0 |
# |
|a Read,
|h J. Leighton
|
| 999 |
|
|
|a 0000065657
|b BOOK
|c Main Non-Fiction
|e INTAN BK
|