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| LEADER |
00824cam a2200217 7i4500 |
| 001 |
0000015813 |
| 005 |
20180126090000.0 |
| 005 |
##20180126100600.0 |
| 003 |
##MY-KlINT |
| 020 |
# |
# |
|a 9781118096345
|
| 039 |
# |
9 |
|a 201801261006
|b aziah
|c 201801261005
|d aziah
|c 201801261004
|d aziah
|c 201801261003
|d aziah
|y 201511041157
|z VLOAD
|
| 090 |
0 |
0 |
|a 371.334
|b KAP
|
| 100 |
1 |
# |
|a Kapp, Karl M.
|
| 245 |
1 |
0 |
|a The gamification of learning and instruction :
|b game-based methods and strategies for training and education /
|c Karl M. Kapp.
|
| 264 |
# |
0 |
|a San Francisco
|b Pfeiffer
|c 2012
|
| 300 |
# |
# |
|a xxxiii, 302 pages:
|b illustrations;
|c 23cm.
|
| 500 |
# |
# |
|a Includes bibliographical references and index
|
| 650 |
# |
0 |
|a Computer
|
| 650 |
# |
0 |
|a Educational games
|
| 650 |
# |
0 |
|a Simulation games in education
|
| 999 |
|
|
|a 1312069632
|b BOOK
|c Main Non-Fiction
|e INTAN BK
|