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| LEADER |
01095cam a2200313 7i4500 |
| 001 |
0000041181 |
| 005 |
20191118090000.0 |
| 005 |
##20191118110600.0 |
| 003 |
##MY-KlINT |
| 008 |
201511019961996nyua g 000 0 eng d |
| 020 |
# |
# |
|a 0070213631
|
| 020 |
# |
# |
|a 9780070213630
|
| 039 |
# |
9 |
|a 201911181106
|b Amir
|c 201911131229
|d rozila
|y 201511041521
|z VLOAD
|
| 040 |
# |
# |
|a IKWU
|
| 082 |
0 |
0 |
|a 658.3124
|
| 090 |
0 |
0 |
|a 658.3124
|b ESP
|
| 100 |
1 |
# |
|a Epstein, Robert,
|c Dr
|e author
|
| 245 |
1 |
0 |
|a Creativity Games for Trainers :
|b A Handbook of Group Activities for Jumpstarting Workplace Creativity /
|c Robert Epstein.
|
| 264 |
# |
0 |
|a New York
|b Training McGraw-Hill
|c [1996]
|
| 264 |
# |
0 |
|c ♭1996
|
| 300 |
# |
# |
|a xix, 277 pages:
|b illustrations;
|c 28cm.
|
| 336 |
# |
# |
|a text
|2 rdacontent
|
| 337 |
# |
# |
|a unmediated
|2 rdamedia
|
| 338 |
# |
# |
|a volume
|2 rdacarrier
|
| 504 |
# |
# |
|a Bibliography: pages 275-277
|
| 583 |
# |
# |
|a LULUS
|
| 650 |
# |
0 |
|a Creative ability --
|x Problems, exercises, etc
|
| 650 |
# |
0 |
|a Creative thinking --
|x Problems, exercises, etc
|
| 650 |
# |
0 |
|a Employees --
|x Training of --
|x Problems, exercises, etc
|